• CONNECT:
SEARCH THIS SITE: Lijit Search

Available Worldwide

Back in Print

  • WEST OF EDEN
    The End of Innocence at Apple Computer

    An update of the 1989 best-seller, named one of the ten best business books of the year by BusinessWeek.

    "No other book has done a better job of presenting the bitter breakup between Sculley and Jobs." —Newsweek

    "The definitive account of the convulsive period that saw Apple grow up." —BusinessWeek

    "A bracing keyhole view of a swarm of rich, talented people frequently at each others' throats." —San Francisco Chronicle

    "Frank Rose has written the book on Apple Computer and the entire Silicon Valley phenomenon." —Kevin Starr, author of the seven-volume history Americans and the California Dream

    Order the paperpack

    Order the Kindle edition (US)

    Order the Kindle edition (UK)

Blog powered by TypePad


« Ad Sense? Googlenomics and the Tyranny of Click-Through | Main | Report from the Twitter Conference: Humbled by Our Own Creation »

June 09, 2009

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a010536e486db970b011570e283ac970b

Listed below are links to weblogs that reference Game + Story: Heavy Rain Wants To Have It Both Ways:

Comments

Can a video game rival a movie for emotional intensity? Well, obviously. Just, you know, not when David Cage is at the helm.

To my mind he fundamentally, massively, misunderstands what will bring games forward as a medium. Farenheit was a nightmare, it's actually kinda embarrassing just how much that game wished it were a film. Initially it was just the playing as both cop and apparent killer that eroded my interest (mutually exclusive goals aren't a fantastic idea for protagonists in interactive media), but the QTEs, the plain awful writing (what kind of film would get away with that god awful nudge-wink bedroom scene?), and the rubbish control scheme were just too much to bother with.

The guy needs to sit down and spend some time with something like Small Worlds, Passage, or maybe Dear Esther. Stuff that excels at drawing you into the story they convey without all the gimmicks he's so dependant on. Like you say, there's nothing wrong with linearity (Choose-Your-Own-Adventure books don't win Booker prizes), and the emotional engagement that games can really excel at is in the narrative told in the interactions between character and enviroment, and the resonance between that and the game's scripted story. There's no need for all the silly crap he focuses on. Good storytelling and good level design is enough, you know? This is where a player's actions become meaningful.

Anyway...

"Even more remarkable is that the QTE mini-games are influenced by the character’s emotions and health"

Eight years after the Silent Hill 2's achingly beautiful "In Water" ending, and the way the played went about arriving at that, I'm not sure that this kind of intention counts as remarkable. Also, if Cage acheives anything like that kind of resonance with his clumsy, overwrought approach to this kind of thing, by all means Fedex me a hat and some Tabasco.

Oh I really love Indigo Prophecy, same as I used to love Omicron: Nomad Soul. Now I'm really thinking about buying PS3 just for Heavy Rain. Quantic Dream is my favourite game developer ever. I wish them succes.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been saved. Comments are moderated and will not appear until approved by the author. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Comments are moderated, and will not appear until the author has approved them.