When Advertising Week happened a couple of weeks ago, I joined a discussion about Absolut Silverpoint, a marketing campaign that ran in London for 14 days last April. Silverpoint was noteworthy because it was an app, not an ad. It didn't take over your computer screen unbidden; you had to download it. It was the kind of marketing people actually want to experience, as opposed to the kind they go out of their way to avoid. It was immersive, not intrusive. As Brand Republic put it, "Absolut's Silverpoint app has taken over our lives." Which makes it a sort of model for what marketing has to do in the future.
On Thursday, October 15, Afdhel Aziz, brand director at the idea incubator Absolut Labs in the US, will join Paul Woolmington and me as a special guest at our seminar in Digital Storytelling Strategy. For more information, please visit the Columbia University School of the Arts or Columbia Business School Executive Education.
How did it work? It started off as a simple iPhone game you could download from the Apple Store. As you played it, it morphed into a story—a mystery story about a woman named Chloe who has gone missing. New bits of story were unlocked as you moved up through the levels in the game. Finally it morphed into a live theatrical experience staged by Punchdrunk, the company behind Sleep No More, the immersive theater production that's been running in New York for more than four years now.