When Take Two Interactive lifted the embargo on previews of BioShock 2 last week, gamers discovered a major twist to the storyline. The teaser trailer and ad campaign for the sequel had focused heavily on an invincible cyborg known as the Big Sister as your new nemesis, stalking you as you traverse the underwater city of Rapture ten years after the demise of of its founder, Andrew Ryan. Now we learn that this idea has been scrapped because, as senior producer Melissa Miller explained, the development team at 2K Marin felt that fighting and never defeating the Big Sister time and time again would not provide the satisfaction gamers got from their encounters with the Big Daddies in BioShock.
Instead, players will find multiple Big Sisters to fight and defeat throughout the game. Replacing the Big Sister as Rapture's new mastermind is Dr. Sophia Lamb, a clinical psychiatrist turned altruistic despot who believes that every one of our actions should contribute to the greater good. The change offers a good example of how storyline has to be subservient to gameplay. This has big implications, not just for the followup to the best-selling game but for the movie that’s in the works as well.